SourceSignal Research · Search and YouTube market data, separate from the product reports
Here for product reviews? How product-review analysis worksSourceSignal Research · Creator momentum
Gaming Peripherals
Channels ahead of and behind the tracked market.
One-week momentum relative to the tracked market. 0% is baseline, not absolute channel growth.
Creator momentum
One week · 0% = market baselinePublished leaders and trailers, not the complete eligible ranking. Select a row for supporting evidence. Amber marks panels at the 5-video publication minimum.
| Channel | Category | % vs market | Matched videos | Evidence |
|---|---|---|---|---|
| Oracle Red Bull RacingGaming Peripherals16 matched videos | Gaming Peripherals | +38.2%vs market | 16 matched videos | |
Oracle Red Bull Racing · supporting evidenceWeek of Oct 19, 2026. ~1,300 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| Dr. UnboxKingGaming Peripherals6 matched videos | Gaming Peripherals | +24.9%vs market | 6 matched videos | |
Dr. UnboxKing · supporting evidenceWeek of Oct 19, 2026. ~300 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| DanticGaming Peripherals9 matched videos | Gaming Peripherals | +24.1%vs market | 9 matched videos | |
Dantic · supporting evidenceWeek of Oct 19, 2026. ~1,100 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| SkylineWebcamsGaming Peripherals9 matched videos | Gaming Peripherals | +24.0%vs market | 9 matched videos | |
SkylineWebcams · supporting evidenceWeek of Oct 19, 2026. ~300 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| yukiboyGaming Peripherals8 matched videos | Gaming Peripherals | +22.6%vs market | 8 matched videos | |
yukiboy · supporting evidenceWeek of Oct 19, 2026. ~1,400 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| Rationale - Tech ReviewsGaming Peripherals5 matched videosAt publication minimum | Gaming Peripherals | +22.3%vs market | 5 matched videosAt publication minimum | |
Rationale - Tech Reviews · supporting evidenceWeek of Oct 19, 2026. ~220 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| Tech communityGaming Peripherals5 matched videosAt publication minimum | Gaming Peripherals | +21.7%vs market | 5 matched videosAt publication minimum | |
Tech community · supporting evidenceWeek of Oct 19, 2026. ~330 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| Doctor GlitchGaming Peripherals7 matched videos | Gaming Peripherals | +20.2%vs market | 7 matched videos | |
Doctor Glitch · supporting evidenceWeek of Oct 19, 2026. ~1,500 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| PlayStationGaming Peripherals48 matched videos | Gaming Peripherals | +18.8%vs market | 48 matched videos | |
PlayStation · supporting evidenceWeek of Oct 19, 2026. ~1,100 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
| Work From HypeGaming Peripherals26 matched videos | Gaming Peripherals | +18.4%vs market | 26 matched videos | |
Work From Hype · supporting evidenceWeek of Oct 19, 2026. ~1,000 typical views per matched video per week. This is a matched-video median, not a whole-channel audience total. At least 5 videos must be measured in both consecutive weeks. Sample depth is coverage, not statistical confidence. | ||||
Research data · 20 listed channelsView table
| Channel | Relative direction | % vs market | Matched videos | Typical views / video / week |
|---|---|---|---|---|
| Oracle Red Bull Racing | Ahead of market | +38.2% | 16 matched videos | ~1,300 |
| Dr. UnboxKing | Ahead of market | +24.9% | 6 matched videos | ~300 |
| Dantic | Ahead of market | +24.1% | 9 matched videos | ~1,100 |
| SkylineWebcams | Ahead of market | +24.0% | 9 matched videos | ~300 |
| yukiboy | Ahead of market | +22.6% | 8 matched videos | ~1,400 |
| Rationale - Tech Reviews | Ahead of market | +22.3% | 5 matched videosAt publication minimum | ~220 |
| Tech community | Ahead of market | +21.7% | 5 matched videosAt publication minimum | ~330 |
| Doctor Glitch | Ahead of market | +20.2% | 7 matched videos | ~1,500 |
| PlayStation | Ahead of market | +18.8% | 48 matched videos | ~1,100 |
| Work From Hype | Ahead of market | +18.4% | 26 matched videos | ~1,000 |
| Eureka Ergonomic | Behind market | -76.6% | 7 matched videos | ~350 |
| BeniCam - Benidorm Webcam | Behind market | -56.7% | 6 matched videos | ~72 |
| Whitehat Gaming | Behind market | -35.6% | 5 matched videosAt publication minimum | ~310 |
| Green Soul Ergonomics | Behind market | -34.1% | 14 matched videos | ~370 |
| GEEKY RISHABH | Behind market | -31.6% | 11 matched videos | ~370 |
| Captain Collins | Behind market | -31.3% | 6 matched videos | ~1,600 |
| TECH BOX HINDI | Behind market | -31.2% | 15 matched videos | ~270 |
| The Construct | Behind market | -31.0% | 6 matched videos | ~360 |
| Shawtt Gaming | Behind market | -27.9% | 15 matched videos | ~770 |
| JustSomeJacob | Behind market | -26.9% | 11 matched videos | ~160 |
How this is measuredMatched videos, weekly market benchmark and publication limits
How this is measured
A channel’s weekly move is the median change in view velocity across videos measured in both consecutive weeks. Matched-video ratios limit panel-entry effects, and the median limits the influence of a single viral upload.
The move is compared with the median across eligible channel-category entries in the same week, before filtering by category. The tracked-market reference is 0% relative momentum. A negative value means behind that benchmark, not necessarily fewer absolute views. These one-week percentages are distinct from the multi-week category Attention Index, whose baseline is 100.
At least 5 matched videos are required to publish a channel. “At publication minimum” marks a panel of exactly 5; fewer observations are labelled insufficient. Sample depth describes coverage, not statistical confidence. Movement beyond ±5% is labelled ahead or behind; this is a descriptive threshold, not a significance test.
We use complete weeks only. Comparing with the market reduces the common effect of a drifting scan window as videos age. Channels are associated with the tracked product queries, and may include brand channels as well as independent creators. Momentum alone does not establish suitability for a partnership.
Research methodology